I really love the squeaky clean art direction found in Blizzard and Riot games, wanted to try something in that vein. Process included. :)
The final piece. :)
First draft. Discarded because the workflow was a total mess. Started over from scratch, as seen in the following pic.
Sat my ass down and patiently worked on some lineart.
Blocking the shapes in. Each character is in its own layer group.
Blocking in the base colors, trying to see how it would work out.
Begin AO passes!
Adding some rim lights.
Remember that color block step? I set everything to multiply (as evidenced with Morrigan). ....Looking good so far, but gotta keep going!
Did the exact same thing with Lulu, plus began adjusting colors to match the characters better.
Began that refining process by switching the shadows to a purpley shade. At this point I need to start focusing on the background, too.
That red flame wasn't doing it for me, switching the magic spells to blue seems to improve the overall pic a little
Added some clouds in because of some League of Legends splash art I was looking at at the time. From this point forth the background will remain blue, makes the characters pop even more.
Modifying the colors in the piece. Cooling things off a bit.
Added a bunch of highlights in. Look at how everything pops!
Adding cool wispy things to replace those horrible doodles I had as stand-ins
More refining and cool blue rimlights.
Doing the same thing with Lulu... modifying tones and addin in detail.
Added wispy things! And changed the saturation in their skin a bit to make them stand out against all that blue. Hope you liked. :)