Latest piece for my Intro to Environment Design class! We are being taught there tons of useful techniques for quickly getting ideas done: Photobashing, custom shapes, all those powerful, non-painting Photoshop tools I’ve neglected for so long. Anyway boy I’m glad I gave these things a try because they do so much to help you expand in terms of what you can actually achieve. I could not have drawn such a scene, so I used 3D to block out an angry milkbox in a sci-fi subway. I couln’t possibly achieve a sense of atmosphere so I photobashed clouds and truck lights and BAM, we have a space catastrophe. What were 100% painted were the monster lobsters and characters, but still were very heavily referenced from Dead Space and the Zerg from StarCraft.